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- on exitFrame
- global C
- set the constraint of sprite 15 to 14
- set the visible of sprite 15 to 1
- set the volume of sound 1 to (225 - the locV of sprite 15) * 2
- set the visible of sprite 2 to 1
- repeat with i = 2 to 6
- set the puppet of sprite i to 1
- end repeat
- set the puppet of sprite 10 to 1
- set the puppet of sprite 11 to 1
- set the castNum of sprite 10 to C
- set the castNum of sprite 11 to C + 64
- set the visible of sprite 10 to 1
- set the visible of sprite 11 to 1
- go(the frame + 2)
- end
-